1) NURBS ruled surface

NURBS直纹面
3) NURBS surface

NURBS曲面
1.
Removing local unfairness of NURBS surfaces based on reflection line model;

基于反射线模型修改NURBS曲面不光顺性
2.
Explicit multi-degree reduction approximation of NURBS surfaces;

NURBS曲面显式降多阶逼近
3.
Construction of joining surface with G~1 continuity for two NURBS surfaces;

两张NURBS曲面间G~1光滑过渡曲面的构造
4) NURBS Curved Surface

NURBS曲面
1.
Interpolation Method of NURBS Curved Surface for STEP-NC Control System;

STEP-NC数控系统的NURBS曲面插补方法
2.
A new method is presented for the characteristic analysis and remodeling of NURBS curved surface.
提出了NURBS曲面的特性分析和重构方法,通过在Rhinoceros中表示曲面模型并提取其型值点和表面网格,再编写Autolisp程序在AutoCAD中提取其特性参数,不需要进行复杂的曲面特性计算即可生成曲面特性数据文件。
5) NURBS patch

NURBS面片
1.
Because traditional method has some disadvantages like low efficiency,bad flexibility and low surface quality in complicated surface reconstruction,this paper presents a method of Class_A surface reconstruction from point clouds based on NURBS patch,which makes surface design more flexible and direct,improve the reconstruction efficiency and surface quality.
A级曲面重构是车身外覆盖件设计的关键环节,针对传统方法重构复杂自由曲面效率低下、灵活性差、曲面质量不高的状况,提出一种基于NURBS面片的A级曲面重构方法,曲面调整灵活、直观,有效提高了A级曲面重构的效率和质量。
6) NURBS

NURBS曲面
1.
Point Cloud Fitting of NURBS Curved Surface in Reverse Design of Automobiles;

汽车逆向设计中用NURBS曲面拟合点云数据
2.
The Realistic Rendering Based on NURBS and BTF;

基于NURBS曲面和BTF的真实感图形绘制
3.
Some effective methods about NURBS under OpenGL are also presented, to solve the problems of the surface weave simulation, lighting and multiple visual angle etc, and to obtain a remarkable improvement in 3D weave simulation.
分析了现有的织物模拟技术 ,针对织物模拟在观察角度、三维立体效果、光照等方面存在的不足 ,提出了在OpenGL环境下 ,引入NURBS曲面的方法 。
补充资料:直纹面
直纹面 ruled surface 由直线运动所产生的曲面。动直线称为直母线(简称母线)。柱面和锥面都是直纹面。二次曲面中的单叶双曲面和双曲抛物面(马鞍面)也是直纹面。过柱面和锥面上每一点有一条直直纹面模型直母线,而过单叶双曲面和双曲抛物面上每一点有两条直母线。这就是说,柱面和锥面各由一族直母线组成,而单叶双曲面和双曲抛物面各由两族直母线分别组成。此外,由一条空间曲线的全体切线组成的切线曲面也是直纹面。
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