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1)  nearest neighbor algorithm
近邻算法
1.
Aiming at this problem and based on the true data of a certain company,the time series prediction by periods-model and case-based nearest neighbor algorithm was proposed,then their results are compared.
针对这个问题,以某电信公司一年的实际话务数据为基础,分别采用周期模型和基于实例的近邻算法进行话务量时间序列预测,并对比分析了两种预测方法的效果。
2)  nearest neighbor algorithm
最邻近算法
1.
Based on the K nearest neighbor algorithm,an improved method was proposed for selecting genes-related documents from biology literature,and then automatically annotating and classifying.
在K最邻近算法的基础上,采用了Chi-Square特征选择方案,并且在加权算法中突出了Chi-Square的选择特点。
3)  proximal point algorithm
邻近点算法
1.
The convergence analysis of an approximate proximal point algorithm for monotone variational inequalities
求解单调变分不等式的近似邻近点算法的收敛性分析
2.
Proximal point algorithms(PPA) arc attractive methods solving monotone variational inequalities(VI).
邻近点算法(PPA)是求解单调变分不等式的一种常用的有效方法。
3.
An approximate proximal point algorithm for solving monotone variational inequalities is constructed,and the convergence of the algorithm is proved under the condition that any indirect step is not required.
给出求解单调变分不等式问题的一个近似邻近点算法,在不需要任何中间步骤的条件下证明算法的收敛性。
4)  KNN
K近邻算法
1.
Conventional KNN(K-nearest Neighbor) algorithm requires large computational consumption when training samples are large.
为了解决K近邻算法(KNN)在训练样本较大时计算开销很高的问题,提出了一种新颖的基于免疫原理的数值归约方法,并将之应用于车牌颜色的识别。
5)  k-nearest neighbor algorithm
K-近邻算法
6)  nearest neighbor algorithm
最近邻算法
1.
It is a deterministic algorithm, with its time complexity the same as the nearest neighbor algorithm, that is, O(n2), where n is the number of cities.
提出了一种求解平面旅行商问题的新算法——绕中心周游法,它是一种确定型算法,时间复杂性与最近邻算法相同,为O(n2),其中n为城市数。
2.
The decline of recommending quantity resulted in the extreme sparsity of user data was dealt with,based on nearest neighbor algorithm and the combination of selective sampling and lookahead framework for recommendation system,with the purpose of improving the accuracy of recommendation.
着眼于由用户数据的极端稀疏性所导致的推荐质量下降问题,基于最近邻算法,将随机抽样算法结合前瞻框架,应用于推荐系统,旨在提高推荐精度。
补充资料:Nearestneighbor(近邻取样)

nearest neighbor (近邻取样)

又被称为point sampling(点取样),是一种较简单材质影像插补的处理方式。会使用包含像素最多部分的图素来贴图。换句话说就是哪一个图素占到最多的像素,就用那个图素来贴图。这种处理方式因为速度比较快,常被用于早期3d游戏开发,不过材质的品质较差。

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