1) Computation of intersection
曲线求交
3) Curve-Curve Intersection Point
曲线对曲线求交点
4) Surf Curve Intersection Point
曲面对曲线求交点
5) surface intersection
曲面求交
1.
There exist two difficult problems in the tracing algorithm of surface intersection.
在曲面求交的跟踪过程中,主要存在两个问题,即确定跟踪方向和计算跟踪步长。
2.
A kind of basic Boolean operation for plane quadrangle mesh including surface intersection,trimming and gridding-level Boolean operation in the Catmull-Clark subdivision surface is presented in this pape.
基于Catmull-Clark细分,提出一种对平面四边型网格进行操作的基础布尔运算,包括曲面求交、裁剪和网格级基础布尔运算。
3.
Commonly, surface/surface intersect algorithm is repeatedly used to solve the offset surface/surface intersections.
等距曲面求交算法通常采用曲面求交算法反复迭代计算交线,没有考虑不同Offset距离等距曲面交线的相似性进行求交简化。
6) surface/surface intersection
曲面求交
1.
An adaptive algorithm of plane detection is developed for first-step determining surface/surface intersection,which is efficient, convenient and speedy.
介绍了曲面求交的关键算法,给出了高效的曲面求交初判方法,并对传统的交点有效性检验法进行了补充。
补充资料:可求长曲线
可求长曲线
rectifiaHe curve
可求长曲线汇rec断ab佬叨ve;cnpaM。,Ma,即“。a,] 具有有限长度的曲线(见线(曲线)(U讹(cur-ve))).设r是3维Euclid空间R3中的一条连续参数曲线,即r=王xl=x;(t),x:二x:(t),x3=x3(t)圣,:(t(刀,这里x*(r)(k=l,2,3)是区问!:,l]1上的连续函数.设n={:二t。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条