1) perceived ease of use

感知实用性
1.
The paper studies how credit card use is influenced by related credit card knowledge, perceived ease of use, perceived usefulness, perceived risk, money&credit attitude and attitude to credit card.
本研究基于技术接受模型理论,利用结构方程模型分析了信用卡相关知识、感知方便性、感知实用性、感知风险、金钱与信用态度、信用卡态度等对信用卡开卡意愿的影响。
3) User perceptive performance

用户感知性能
4) user-perceived performance

用户感知的性能
5) users' perceived interactivity

用户感知交互性
6) real-time perceiving

实时感知
1.
Aiming at the many interconnection strategies were made on experience, latency model of information transmission between heterogeneous networks was proposed; real-time perceiving level and high frequency perceiving level were defined to appraise information transferring between heterogeneous networks in the large scale virtual testing system.
针对不同互连方法多为经验总结、缺乏理论分析的现状,在已有的同构网络虚拟试验信息传输延迟理论基础上,建立了大规模虚拟试验系统网间实体信息传输延迟模型,定义了以实时感知度和高频感知度为尺度的大规模虚拟试验网间通信评价指标。
2.
In order to improve the simulation system's real-time perceiving performance, this dissertation studies the key techniques to redu.
本文从提高仿真系统的实时感知性能出发,研究了降低大规模分布式仿真系统中信息传输延迟的关键技术。
补充资料:连续性与非连续性(见间断性与不间断性)
连续性与非连续性(见间断性与不间断性)
continuity and discontinuity
11an父ux泊g四f“山。麻以角g、.连续性与非连续性(c。nt,n琳t:nuity一)_见间断性与不间断性。and diseo红ti-
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参考词条