1) screen-subdivision algorithm

屏幕细分算法
1.
In order to solve these questions, integrating the previous algorithm and considering the curvature, sphere ocean model, judging between ocean and land and screen-subdivision algorithm were proposed.
为解决此问题,结合现有算法,考虑球面曲率影响,提出了球面海浪模型,以及相应的屏幕细分算法和海陆判断算法,解决了球面海浪模型存在的高纬度"压缩"现象,将计算和绘制限制在视点相关的可视球面海浪区域。
2) screen adapting division algorithm

屏幕细分自适应算法
1.
In order to deal with the problem of modeling and solving of multi-resolution mesh of visual sphere,the screen adapting division algorithm is presented.
针对任意视点下的球面多分辨率网格建模与求解困难的情况,提出了屏幕细分自适应算法。
3) screen partition algorithm

屏幕分割算法
4) adaptive screen-subdivision algorithm

自适应屏幕分割算法
6) split screen

分区屏幕
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