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1.
Numerical Simulation of Double Partial Transient Liquid Phase Bonding in Si_3N_4 Ceramic;
Si_3N_4陶瓷二次部分瞬间液相连接数值模拟
2.
Effect of Holding Time on TLP Bonding of 20 Steel Pipes
保温时间对20钢管道瞬时液相扩散连接的影响
3.
Effects of Intelayer Composition on Transient Liquid Phase Bonding Process
中间层成分对瞬时液相扩散连接过程的影响
4.
Microstructure and mechanical property of transient liquid phase bonded aluminum silicon alloy joint
Al-Si合金瞬间液相扩散连接接头组织与力学性能
5.
Investigation of Transient Liquid Phase Bonding for 12Cr1MoV/TP304H Heterogeneity Steel Pipes;
12Cr1MoV/TP304H异种管材的瞬时液相扩散连接
6.
Study on the microstructure of transint liquid phase diffusion bonding joint of 16Mn steel
16Mn钢的瞬间液相扩散焊接头微观组织
7.
Effect of Bonding Pressure on Microstructure and Properties of TLP Joint of 20 Steel Pipes
连接压力对管道瞬时液相连接接头组织性能的影响
8.
Influence of Bonding Temperature on Microstructure and Property of T91/102 TLP Joint
连接温度对T91/102异种钢管瞬时液相扩散连接接头组织性能的影响
9.
Contrast analysis of 10Cr9Mo1VNb steel pipe transient liquid-phase bonding and TIG+SMAW
10Cr9Mo1VNb钢管的瞬时液相扩散连接与TIG+SMAW焊对比分析
10.
Transient Liquid Diffusion Bonding Process of Pearlite Heat-resistant Steel 12Cr1MoV
珠光体耐热钢12Cr1MoV的瞬时液相扩散连接工艺
11.
Reserch on Nonplanar Interfaces Formed by Transient Liquid Phase Diffusion Bonding Process
瞬时液相扩散连接非平面结合界面的研究现状
12.
Interface behavior of TLP between chromium-copper alloy and stainless steel
铬青铜与不锈钢瞬间液相扩散焊接界面行为
13.
Applications of transient liquid-phase bonding in nickel and nickel-base alloy welding
瞬时液相扩散连接在镍及镍基合金焊接中的应用
14.
Joint Interface and Strengthen of Transient Liquid Phase Bonding for Heat-Resistance Steel;
耐热钢瞬时液相扩散连接界面结构与强化机制研究
15.
The Key Parameters of the Transient Liquid Phase Diffusion Bonding Process and Selection Principle
瞬时液相扩散连接过程中的关键参数及其选用原则
16.
Key Technique Research for HF Burst Communication System with Continuous Phase Modulation;
连续相位调制短波瞬间通信系统关键技术研究
17.
Screening for GJB2 deafness gene mutations by denaturing high performance liquid chromatograph
变性高效液相色谱法筛查间隙连接蛋白2耳聋基因突变
18.
Do you start with a linear story or do you just string together key moments of action?
你们是从一个单线游戏开始还是仅仅将关键动作瞬间连接起来?