1.
Terrain 3D Visualization based on Dynamic LOD Quadtree Arithmetic

基于动态LOD四叉树算法的地形三维可视化
2.
A Quad-tree Based Algorithm for Skyline Query

基于四叉树的Skyline查询算法
3.
New LOD method based on adaptive quad-tree for terrain visualization

基于自适应四叉树的地形LOD算法
4.
Optimization of Quadtree LOD and Application in the Terrain Simulation;

四叉树LOD算法优化及在地形仿真中的应用
5.
A New Linear Quadtree-based Image Segmentation Algorithm

一种新的基于线性四叉树的图像分割算法
6.
Tiled Block Quadtree Terrain Rendering Algorithm based on GPU

一种基于GPU的瓦片块四叉树地形绘制算法
7.
LOD Algorithm Based on Improved Quadtree-split and Node Storage

基于改进四叉树分割和结点存储的LOD算法
8.
An algorithm for large-scale terrain generation based on quadtree structure

基于四叉树结构的大规模地形生成算法
9.
An Adjacent Searching Algorithm of Degenerate Quadtree Grid on Spherical Facet

球面退化四叉树格网单元的邻近搜索算法
10.
Research and Implement of Surfaces Mesh Generation Algorithm Based on Quadtree and Advancing Front Technique;
基于四叉树法和波前法的混合网格划分算法的研究和实现
11.
The Research and Implement of Hybrid Meshing Algorithm Based on Template and Quadtree;

基于模板法和四叉树法的混合网格划分算法的研究与实现
12.
A Quadtree Structure Based on Storing Ascendant Attribute and Its Construction Algorithm

一种基于优势属性存储的四叉树结构及其构建算法
13.
Design and Analysis of Creating the Non-recursive Algorithm of Two Forks Tree;

创建二叉树的非递归算法设计与分析
14.
Study of Handwritten Chinese Characters Recognition Based on Binary Tree SVM Algorithm

手写体汉字识别的二叉树SVM算法研究
15.
An Adaptive Anti-collision Algorithm Based on Binary-Tree Disassembly

基于二叉树分解的自适应防碰撞算法
16.
An Improved Support Vector Machine Based on Binary Tree

一种新的二叉树多类支持向量机算法
17.
An Intelligible Non-Recursive Algorithm of Traversing Binary Tree

一种易理解的非递归二叉树遍历算法
18.
The algorithm combines the quadtree decomposition of image, with making use of the characteristic of the lowest frequency coefficients in DWT domain to construct non-watermark.
该算法结合图像的四叉树分解原理,利用图像小波域低频系数的特征来构造零水印。