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1.
Grid-based LOD Algorithm Optimize Research for Terrain;
基于格网划分的地形LOD算法优化研究
2.
Implementation of Virtual Roaming and Improvement of LOD Algorithm Based on Java3D
基于Java3D的虚拟漫游实现与LOD算法改进
3.
Height weighted average LOD algorithm based on vertex degree
基于顶点度的高程加权平均LOD算法
4.
New LOD method based on adaptive quad-tree for terrain visualization
基于自适应四叉树的地形LOD算法
5.
Research of Application of LOD Algorithm to 3D Terrain Simulation
LOD算法在3D地表模拟中的应用研究
6.
Optimization of Quadtree LOD and Application in the Terrain Simulation;
四叉树LOD算法优化及在地形仿真中的应用
7.
Research of Improving LOD Algorithm in Virtual Reality Based on JAVA3D;
基于JAVA3D虚拟现实场景的改进LOD算法研究
8.
LOD Algorithm Based on Improved Quadtree-split and Node Storage
基于改进四叉树分割和结点存储的LOD算法
9.
A LOD Algorithm for Large Scale Ocean Based on OpenGL Index Vertex Array
基于OpenGL索引顶点数组的大尺度海面LOD算法
10.
An Algorithm for Many Images' Rotation and Joining Based on LOD Model
基于LOD模型的多幅图像旋转拼接算法
11.
An Algorithm for Generation of Large Scale Terrain Based on LOD
一种基于LOD的大规模地形生成算法
12.
Application of LOD-based SLOPE in Terrain Generation
SLOPE法线生成算法的LOD技术在地形渲染中的应用
13.
Terrain 3D Visualization based on Dynamic LOD Quadtree Arithmetic
基于动态LOD四叉树算法的地形三维可视化
14.
STUDY AND IMPLEMENTATION OF REAL-TIME RENDERING ALGORITHM FOR FOREST BASED ON DISCRETE LOD-IMPOSTER
基于离散LOD-Imposter技术的森林实时渲染算法研究及实现
15.
Rendering Technique for Large Scale Terrain Based on LOD
基于LOD的大规模地形实时绘制方法
16.
Research on entity simplified method in LOD model of vector data
矢量数据LOD模型中实体简化方法研究
17.
Research on LOD Model Simplification and Real-time Rendering of Large-scale Terrain
大规模地形LOD模型简化与实时绘制方法研究
18.
Research on Object Simplification and Scale Sampling Method in LOD Model for Vector Data;
矢量数据LOD模型中实体简化与尺度采样方法研究