1) environment texture mapping

环境纹理映射
1.
It took advantage of the vertex texture to model the water surface and simulated the reflection,refraction with environment texture mapping and texture mapping.
通过当前图形硬件新提供的顶点纹理技术来对水面进行建模,并结合环境纹理映射技术和二维纹理映射技术实现了水面上的反射与折射等光照现象。
2) environment mapping

环境映射
1.
Aim To introduce the basic concepts of environment mapping in D3D,and detailedly discuss the process of using D3D to realize cubic and spherical environment mapping.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
3) texture mapping

纹理映射
1.
Research of texture mapping techniques in special face model editing system;

特定人脸模型编辑系统中纹理映射技术探讨
2.
General interpretation of texture mapping method based on classification;

基于分类的纹理映射方法综述
3.
Research on the perspective texture mapping of free-form surface;

自由曲面的透视纹理映射研究
4) texture map

纹理映射
1.
The scene can be established fleetly by means of low resolution texture mapping and the selected enhanced texture mapping,and the conflict between the drawing efficiency of large scene and the visual effect of analysis can also .
使用分块纹理映射的方法,克服了OpenGL渲染机对影像纹理大小的限制。
2.
By the study for rays tracing algorithm and texture mapping technology, we provide a novel approach for quickly and robustly tracking an approximation to a ray footprint based on ray differentials.
依据光线跟踪算法和纹理映射技术,提出了一个利用光线微分计算光线密度的方法,即在进行光线跟踪的同时,进行跟踪光线微分。
3.
In this paper, we present a facial edition system based on the previous work of this field, realize a new method to construct a specific face model, employ the texture mapping method to enhance realism and simulate the lip motion based on the rule of pi.
本文在国内外在该领域研究的基础上,结合课题的需要,提出了一个人脸编辑的系统,实现了从图象构造人脸模型的方法,采取了纹理映射的方法来增强真实感,并在总结了汉语发音规律的基础上对汉语的口型进行了模拟。
5) texture-mapping

纹理映射
1.
A method of dynamic and real-time texture-mapping is proposed, which first searches the axle wires of the 3d rotation-model and the texture picture automatically, and matches them.
提出了一种动态实时的进行纹理映射的方法,该方法首先通过自动寻找三维旋转模型主中轴线来与纹理图片的中垂线进行配准,然后沿左右方向进行纹理保长等单位映射。
2.
A method which provides direct aid for pattern design realizing 3D garment simulation is proposed, obtaining controllable 3D garment with the mapping from 2D pattern to 3D graphics, adding global texture-mapping, multi-texture-mapping and drape effects on 3D garment to improve the simulation effect.
在三维服装上添加全局纹理映射和多重纹理映射以及褶皱效果,增强服装设计可视化效果。
6) 3D texture-mapping

3D纹理映射
补充资料:海洋自然地理环境(见自然地理环境)
海洋自然地理环境(见自然地理环境)
marine physical geographic environment
haiyang ziran dili huaniing海洋自然地理环境(marin。phys、calgeograPhic environment)见自然地理环境。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条