1) cubic environment mapping

立方体环境映射
1.
Methods Through description of some principles and application code,cubic environment mapping has been realized.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
2) CEM cube environment mapping

立方环境映射
3) cubemap

立方体球面映射
1.
Cubemap environment mapping has been widely used in computer graphics applications,however,the cubemap samples the sphere unevenly.
针对立方体球面映射中存在的采样不均匀问题,提出一种基于6个面结构的、在球面上均匀采样的球面映射,称为等立方体球面映射。
4) environment mapping

环境映射
1.
Aim To introduce the basic concepts of environment mapping in D3D,and detailedly discuss the process of using D3D to realize cubic and spherical environment mapping.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
5) stereomapping
['stiəriə,mæpiŋ]

立体映射
6) isocube

等立方体球面映射
1.
In this paper,we propose a novel six-face spherical map,isocube,that fully utilizes the cubemap hardware built in most GPUs.
针对立方体球面映射中存在的采样不均匀问题,提出一种基于6个面结构的、在球面上均匀采样的球面映射,称为等立方体球面映射。
补充资料:立方
①指数是3的乘方,如a3(a×a×a),43(4×4×4)。②立方体的简称。③指立方米。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条